AI Insights · Timothy · January 2022
Top 5 Golf Games on iOS in Oceania Q4 2021
Discover the performance of the top 5 golf games on the iOS platform in Oceania during the fourth quarter of 2021, based on data from Sensor Tower.
The fourth quarter of 2021 saw interesting trends in the performance of the top 5 golf games on the iOS platform in Oceania. Here's a closer look at how each game fared in terms of weekly downloads, revenue, and active users.
Golf Clash - Golfing Simulator from Electronic Arts experienced fluctuating weekly revenue, peaking at around $40.6K in the last week of October. Weekly downloads were relatively steady, with a slight increase towards the end of the quarter, reaching approximately 649 in the final week of December. Active users saw a downward trend, starting from 6.9K in late September and ending at around 4.2K by the end of December.
Golf Rival - Multiplayer Game by Zynga Inc. showed a notable increase in both weekly revenue and downloads. Revenue peaked at about $9.4K in the last week of December, while downloads surged to approximately 3.3K in the same period. Active users also demonstrated a significant upward trend, rising from 2.8K in late September to about 6.8K by the end of the quarter.
Ultimate Golf! from Miniclip.com had a consistent performance with occasional spikes. Weekly revenue peaked at around $9.3K in the last week of December. Downloads fluctuated, with a notable peak of 2K in early December. Active users remained relatively high, reaching around 10K in early December and maintaining that level through the end of the quarter.
WGT Golf by WGT saw steady weekly revenue, peaking at approximately $5.9K in the final week of December. Downloads also increased towards the end of the quarter, reaching around 1.1K in the final week. Active users showed a gradual increase, starting from 2.9K in late September and rising to about 3.7K by the end of December.
Fairway Solitaire - Card Game from Big Fish Games, Inc. had a steady performance with a peak weekly revenue of around $4.8K in the final week of December. Downloads were relatively low, peaking at 70 in the last week of the quarter. Active users remained stable throughout the quarter, hovering around the 1K mark.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.